Devlog #5 - What We've Been Working On!


Hey, hello and howdy! Weekly devlog here for your enjoyment. This week we slowed down development quite a bit as some of the team [along with some of the team working on Stim Traders] headed away for a few days to recharge the batteries. 

Luckily before we went away we threw the code gremlin our spreadsheet and several cans of monster and he got to work adding in some more abilities to the game for us to try out. Two of the abilities that he has added this week for us to try out are the "Breach Charge" and the "Deployable Cover". These can both be seen below:


Our Breach Charge can be placed on almost any surface in the game and fires a large blast of DEATH to the other side of the surface. This can be used to enter rooms or clear out enemies hidden behind cover. There are a few more tweaks that can be made, like not allowing it to be placed on poles [shown in the video]. We have also figured out you can place the breach charge through enemies, it could be labeled as a bug, but it's also kinda play around with.

The Deployable Cover is just your quick rest stop to allow you to recharge the batters, or gauntlets in this case. We felt that we should allow the player to create their own safe haven, however we had to come up with a way to stop the player from just creating cover in opportune areas and cheesing our levels, so we made the cover destroy when it takes too much damage. This hopefully will mean that you don't rely too much on the safety of the big metal shield that magically grows out of the ground.

The gremlin has also rewritten a good portion of our input handling to allow us to do some nice juicy things in terms of deploying/firing abilities. You can now hold down the fire button for some of the deployable gadgets/gizmos so you can see where they are going to be placed and if they are in a valid location or not. This was something that needed to be added sooner rather than later so that it doesn't cause a lot of problems later down the line!

That's all for this week. We are back on the sigma grindset now and are getting back into the swing of things. We have a concept presentation to showcase on Monday, so we may share some details of that over on our Twitter if you want to head over and follow.

As always make sure to follow us here on itch.io for your weekly devlogs and maybe a few cheeky test releases, and follow us on Twitter for some more regular updates from the team!

cám ơn and thank you,

Round Table Studios.

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